{ "package": "@colineapp/liquid-glass", "version": "0.1.0", "install": "npm install @colineapp/liquid-glass", "summary": "Liquid Glass for the web: the rim refraction, light and motion of iOS 27's glass on any rounded element, with React bindings and tabs whose thumb lifts into a lens. MIT.", "rules": [ "Put the glass first inside a positioned (relative, absolute or fixed), rounded element. It takes the element's corner radius and follows its size.", "Paint nothing over it: no background, border or box-shadow on the surface. The glass draws its own edge.", "No opacity below 1, filter, mask or backdrop-filter on the surface or its ancestors while the glass shows. Each makes a backdrop root, and the glass would see only that element instead of the page.", "To show or hide a surface, fade and zoom its contents, never the surface itself, and call materialize() and dematerialize() for the glass.", "Controls on glass get no glass of their own: give the selected or hovered one the liquid-glass-well class.", "Rim refraction renders in Chromium. Safari and Firefox get the same material, light and motion without the bend." ], "groups": [ { "id": "options", "title": "Glass options", "intro": "Options for ``, `useLiquidGlass(ref, options)`, `createLiquidGlass(element, options)` and `glass.update(options)`. Every option is optional.", "entries": [ { "name": "appearance", "type": "\"system\" | \"class\" | \"dark\" | \"light\"", "default": "\"system\"", "description": "`system` follows prefers-color-scheme. `class` is dark while `` has the `dark` class (Tailwind's class strategy, next-themes). `dark` and `light` fix it.", "example": "" }, { "name": "variant", "type": "\"regular\" | \"clear\" | \"lens\"", "default": "\"regular\"", "description": "`regular` diffuses and evens out the page so text on the glass stays legible over anything. `clear` only bends and lights the page, for glass over media. `lens` is the clear lens a control lifts into; pair it with `geometry: LENS_GEOMETRY`.", "example": "" }, { "name": "floating", "type": "boolean | \"dialog\"", "default": "false", "description": "For menus, popovers, dialogs and sheets. Floating glass diffuses the page more, as iOS 27's does, so text beneath washes into soft colour, and the surface casts a drop shadow (`--liquid-glass-shadow`). `\"dialog\"` casts a dialog's deeper shadow (`--liquid-glass-dialog-shadow`).", "example": "" }, { "name": "interactive", "type": "boolean", "default": "false", "description": "For glass that holds controls, like SwiftUI's `.glassEffect(.regular.interactive())`: the pointer warms the glass beneath it, and a press blooms out from there.", "example": "" }, { "name": "swell", "type": "boolean", "default": "false", "description": "For glass you press, like a search field: pressed, the surface swells about its centre on the tabs' spring and springs back with a slight overshoot on release.", "example": "" }, { "name": "tint", "type": "string", "default": "near-black in dark, white in light", "description": "Colour washed over the body by the tone's `tint` share (50% on dark regular glass, 40% on light). Any CSS colour, including `var()`.", "example": "" }, { "name": "hue", "type": "string | null", "default": "null", "description": "A colour whose hue the glass takes on, like tinted iOS glass: each pixel beneath shifts toward the hue at its own brightness, so colours behind keep their chroma. Any concrete CSS colour; neutral colours leave the glass untinted.", "example": "" }, { "name": "hueStrength", "type": "number (0–1)", "default": "1 on light glass, 0.5 on dark", "description": "How much of the hue the glass takes.", "example": "" }, { "name": "geometry", "type": "Partial", "default": "DEFAULT_GEOMETRY", "description": "The rim's shape, measured from iOS 27: its width and depth, how steeply it bends, the darkened edge and the glints. See the geometry fields below. `LENS_GEOMETRY` is the rim for a control-high lens.", "example": "" }, { "name": "tone", "type": "{ dark?: Partial; light?: Partial }", "description": "Per-appearance overrides of the variant's filters: body `blur`, `floatingBlur`, `saturate`, `contrast`, `brightness`, `tint` share, and the rim's `highlightContrast`, `highlightBrightness`, `shadeBrightness`, `glowSaturate`, `glowBrightness`, `edgeBrightness`.", "example": "" }, { "name": "fit", "type": "\"box\" | \"fixed\" | \"scroll\"", "default": "\"box\"", "description": "`box` fills the surface. `fixed` fills the nearest containing block for fixed elements, such as a transformed popper wrapper, so the glass holds still while the surface scrolls its own content. `scroll` spans the surface's whole scroll height, for a dialog or sheet that scrolls itself.", "example": "" }, { "name": "refraction", "type": "boolean", "default": "true", "description": "Bend the page at the rim. Rim refraction needs SVG filters in backdrop-filter, which only Chromium renders; Safari and Firefox keep the material without the bend either way.", "example": "" }, { "name": "samples", "type": "1 | 4", "default": "1", "description": "Refraction samples per pixel. 4 antialiases the bend, so edges it stretches don't stair-step as the glass moves. It costs four displacement passes, so keep it for small glass with nothing blurring its backdrop, like a lens.", "example": "" } ] }, { "id": "geometry", "title": "Geometry fields", "intro": "Fields of `GlassGeometry`, in CSS pixels unless noted. Pass any subset as `geometry`.", "entries": [ { "name": "bezel", "type": "number", "default": "17", "description": "Width of the refracting rim along the top and bottom. The centre is flat." }, { "name": "thickness", "type": "number", "default": "24", "description": "Glass depth under the top and bottom rims. Deeper glass bends further." }, { "name": "sideBezel", "type": "number", "default": "27", "description": "Width of the refracting rim at the sides and rounded ends." }, { "name": "sideThickness", "type": "number", "default": "44", "description": "Glass depth under the sides and rounded ends." }, { "name": "refractiveIndex", "type": "number", "default": "1.5", "description": "The glass's refractive index, for Snell's law at the rim." }, { "name": "maxFall", "type": "number (0–1)", "default": "0.8", "description": "Rim bend: the steepest the rim's shift may fall per pixel inward. Where it falls, the rim magnifies what is beneath by 1 / (1 − maxFall), so lower values bend more gently and keep text crossing the rim from smearing. The tab lens uses 0.3. Past 1 the lens folds content into mirrored echoes." }, { "name": "edge", "type": "number", "default": "0.75", "description": "Width of iOS 27's darkened edge, a contour where the glass meets the air, with the hairline just inside it. 0 leaves it out." }, { "name": "glint", "type": "number (0–1)", "default": "0.4", "description": "Share of the hairline's light that gathers into glints where the light catches the curve, at the top-left and, fainter, the bottom-right. 0 keeps an even band." }, { "name": "hairline", "type": "number", "default": "1", "description": "Rim hairline width." }, { "name": "hairlineSides", "type": "number (0–1)", "default": "0.15", "description": "Share of the hairline's strength that reaches the sides." }, { "name": "shadeWidth", "type": "number", "default": "1", "description": "Width of the darkened sides." }, { "name": "glowReach", "type": "number", "default": "8", "description": "How far the inner glow reaches in from the top and bottom rims." }, { "name": "glowBottom", "type": "number (0–1)", "default": "0.5", "description": "Bottom glow strength relative to the top." } ] }, { "id": "handle", "title": "The glass handle", "intro": "`createLiquidGlass()` and `attachLiquidGlass()` return it; `useLiquidGlass()` returns a ref to it, and `` fills one.", "entries": [ { "name": "update(options)", "type": "(options: LiquidGlassOptions) => void", "description": "Replaces the options. Cheap: the rim only rebuilds when the geometry changes.", "example": "glass.update({ variant: \"clear\" });" }, { "name": "magnify(factor)", "type": "(factor: number) => void", "description": "Magnifies what is beneath the glass about its centre, as a raised lens does (1 for none), and sharpens it so it doesn't come out soft. Cheap enough to call every frame. Needs refraction.", "example": "glass.magnify(1.1);" }, { "name": "materialize(timing?)", "type": "(timing?: { duration?, easing?, delay?, scale? }) => Promise", "description": "Grows the glass from clear to its tone, for surfaces that appear. Fade the surface's contents, never the surface: opacity below 1 hides the glass. For a surface that zooms open, scale its contents and pass the same `scale`; the glass grows by its inset instead.", "example": "await glass.materialize({ duration: 240, scale: 0.96 });" }, { "name": "dematerialize(timing?)", "type": "(timing?) => Promise", "description": "Fades the glass back to clear and holds it there, for surfaces that leave. Wells on it ease back with it.", "example": "await glass.dematerialize({ duration: 160 });" }, { "name": "destroy()", "type": "() => void", "description": "Removes the glass and its filters." }, { "name": "element", "type": "HTMLElement", "description": "The glass element, the surface's first child." }, { "name": "appearance", "type": "\"dark\" | \"light\"", "description": "The resolved appearance." } ] }, { "id": "tabs", "title": "Tabs", "intro": "`useLiquidGlassTabs(trackRef, options)` in React, `attachLiquidGlassTabs(track, options)` without it. The track is the tabs' positioned, rounded container. Your tabs and selection stay yours; the thumb follows the selected tab, lifts into a lens that magnifies the labels, stretches as it travels and squashes as it lands. Dragging the selected tab scrubs across the others. Returns `{ update(), destroy() }`.", "entries": [ { "name": "appearance", "type": "\"system\" | \"class\" | \"dark\" | \"light\"", "default": "\"system\"", "description": "As for glass." }, { "name": "orientation", "type": "\"horizontal\" | \"vertical\"", "default": "\"horizontal\"", "description": "Vertical tabs stack and don't scrub." }, { "name": "tabs", "type": "string", "default": "'[role=\"tab\"]'", "description": "Selector for the tabs inside the track.", "example": "useLiquidGlassTabs(track, { tabs: '[role=\"radio\"]' });" }, { "name": "isSelected", "type": "(tab: HTMLElement) => boolean", "default": "aria-selected, aria-checked or data-state=\"active\"", "description": "Whether a tab is selected. The thumb follows changes to the default attributes by itself; call `update()` after changes to anything else." }, { "name": "onSelect", "type": "(tab: HTMLElement) => void", "default": "press and click the tab", "description": "Selects the tab the thumb was dragged onto." }, { "name": "glass", "type": "boolean | LiquidGlassOptions", "default": "glass unless on another glass surface", "description": "The track's own glass, or its options. On another glass surface the track gets none of its own: it becomes a recessed tint and the thumb a well in that glass." }, { "name": "refraction", "type": "boolean", "default": "true", "description": "Bend the page at the rims." } ] }, { "id": "react", "title": "React", "intro": "From `@colineapp/liquid-glass/react`. React 18 or later; the core package has no dependencies.", "entries": [ { "name": "", "type": "LiquidGlassOptions & { className?, style?, children?, glassRef? }", "description": "Glass behind a surface's content. Render it first inside a positioned, rounded element. `glassRef` receives the handle, for materialize() and magnify().", "example": "" }, { "name": "useLiquidGlass(ref, options)", "type": "RefObject", "description": "Turns an element you already render into a glass surface; the glass is inserted as its first child." }, { "name": "useLiquidGlassTabs(ref, options)", "type": "RefObject", "description": "Liquid Glass tabs on a track you render. See Tabs." } ] }, { "id": "css", "title": "CSS", "intro": "Import `@colineapp/liquid-glass/styles.css` once. The filters themselves are set inline by the script, as literal values Safari can read.", "entries": [ { "name": ".liquid-glass-well", "type": "class", "description": "For a selected or hovered control on a glass surface: brightens the glass beneath it (dimmer in light), instead of glass on glass.", "example": "" }, { "name": "--liquid-glass-shadow", "type": "custom property", "description": "The shadow floating glass casts. Set it on the surface or an ancestor." }, { "name": "--liquid-glass-dialog-shadow", "type": "custom property", "description": "The deeper shadow of `floating: \"dialog\"` glass." } ] } ], "examples": [ { "id": "react", "title": "A glass toolbar in React", "description": "Render first inside a positioned, rounded element.", "language": "tsx", "code": "import { LiquidGlass } from \"@colineapp/liquid-glass/react\";\nimport \"@colineapp/liquid-glass/styles.css\";\n\nexport function Toolbar() {\n return (\n \n );\n}" }, { "id": "vanilla", "title": "Without React", "description": "createLiquidGlass inserts the glass as the element's first child.", "language": "ts", "code": "import { createLiquidGlass } from \"@colineapp/liquid-glass\";\nimport \"@colineapp/liquid-glass/styles.css\";\n\nconst glass = createLiquidGlass(document.querySelector(\".toolbar\")!, {\n interactive: true,\n});\n\nglass.update({ variant: \"clear\" });\nglass.destroy();" }, { "id": "tabs", "title": "Pill tabs", "description": "Your tabs, your selection; the thumb follows aria-selected.", "language": "tsx", "code": "import { useRef } from \"react\";\nimport { useLiquidGlassTabs } from \"@colineapp/liquid-glass/react\";\n\nexport function Period({ value, onChange }: { value: string; onChange: (value: string) => void }) {\n const track = useRef(null);\n useLiquidGlassTabs(track, { appearance: \"class\" });\n return (\n
\n {[\"Day\", \"Week\", \"Month\"].map((label) => (\n \n ))}\n
\n );\n}" }, { "id": "menu", "title": "A menu that materializes", "description": "Fade the contents, never the surface; the glass grows from clear.", "language": "tsx", "code": "import { useEffect, useRef, useState } from \"react\";\nimport { LiquidGlass, type LiquidGlassHandle } from \"@colineapp/liquid-glass/react\";\n\nexport function Menu({ open, items }: { open: boolean; items: string[] }) {\n const glass = useRef(null);\n const [active, setActive] = useState(-1);\n useEffect(() => {\n if (open) void glass.current?.materialize({ duration: 240, scale: 0.96 });\n }, [open]);\n if (!open) return null;\n return (\n
\n \n {items.map((item, index) => (\n \n ))}\n
\n );\n}" }, { "id": "dialog", "title": "A glass dialog", "description": "floating=\"dialog\" casts the deeper shadow; the glass materializes as the contents zoom in.", "language": "tsx", "code": "import { useLayoutEffect, useRef } from \"react\";\nimport { LiquidGlass, type LiquidGlassHandle } from \"@colineapp/liquid-glass/react\";\n\nexport function ShareDialog({ onClose }: { onClose: () => void }) {\n const glass = useRef(null);\n useLayoutEffect(() => {\n void glass.current?.materialize({ duration: 280, scale: 0.95 });\n }, []);\n const close = () => void glass.current?.dematerialize({ duration: 180, scale: 0.97 }).then(onClose);\n return (\n
\n \n

Share this album

\n \n
\n );\n}" }, { "id": "search", "title": "A search field that swells", "description": "interactive lights it under the pointer; swell springs it on press.", "language": "tsx", "code": "" }, { "id": "card", "title": "A glass card", "description": "Regular glass on a rounded box: the rim bends what crosses it, and the body keeps the card's text legible.", "language": "tsx", "code": "import { LiquidGlass } from \"@colineapp/liquid-glass/react\";\nimport \"@colineapp/liquid-glass/styles.css\";\n\nexport function Card() {\n return (\n
\n \n

Now playing

\n

Glass takes the box's radius and follows its size.

\n
\n );\n}" } ] }